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About Me

From 2016 to 2019 I studied game art at the University of Worcester and later in 2021 at Falmouth university for my masters. This was where I was able to discover my interest in the world of 3D art including character modelling and assets. 

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I have experience within the 3D character modelling pipeline, including high and low poly modelling, Texturing, Retopologizing, and implementation within game engines. I enjoy making stylized models but I also like to also branch out into other styles.
I can work with different software such as Zbrush, Blender, Maya, Unreal Engine 4 and Substance Painter

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Artstation Portfolio: https://www.artstation.com/billy_carthew/profile

LinkedIn: https://www.linkedin.com/in/billy-carthew-13b926189/

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About me: About

CV

Experience & Skills

Snowball game app (character 2D sprite artist)
I have been able to under commission provide assets for a 2D game where I created characters and assets as well as creating character sheets and a variety of designing’s using the theme asked of me. And I feel this experience has helped with my communications and time management skills

  • Among the ashes project (Work in progress)

Freelance artist
I have worked as an independent artist providing artwork for graphic design projects, logos, posters, paintings and drawings. And this experience has helped improve my art skills and has taught me time management and communication for commission requirements. And I feel these skills can be used for a variety of positions.

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  • 3D Sculpting

In Maya and zbrush creating low and high poly versions of assets and characters

·         Digital Artwork 

2D sprites and animations, digital paintings and art such as concept designs for game assets

·         Basic scripting ability

I have used the unity engine to create UI scripts and other in-game scripts

including shader graphs and basic

animation

Interpersonal skills

  • Collaborating with programmers and artists in small teams to produce game prototypes within a game’s engine (unity and unreal).

  • Supporting the development of team members through feedback and criticism to produce the best possible outcome.

Industry Standard Practices

  • Creating finished 3D assets and set pieces using professional software such as; Maya, Zbrush, Substance Painter, Photoshop and unity

  • BPR rending for assets in marmoset

  • UV Unwrapping and Texturing in photoshop and substance painter pipelines

  • 2d sprite pipelines

  • 3d and 2d animation within Maya and motion builder


Other skills

  • A logical understanding of C# scripts, to be able to talk between programmers and artists.

  • Writing and implementing simple C# scripts.

  • Assembled scenes and canvases using UI buttons within Unity.

  • Problem solving and file organization within a game’s engine.

  • Rigging and motion capture for 3D Characters

  • IT skills. PowerPoint, Excel, Word

  • Basic UI design

  • Level design knowledge within the unity engine

  • Creating assets for environments and props

·         Low & High poly Modelling

I have experience in marmoset and substance painter to bake both high and low poly models for texturing and rendering for placing within a game engine.

·         Anatomy sculpting

I have knowledge of human anatomy in order to sculpt realistic human characters and size proportioned

EDUCATION

BA (Hons) Degree, University of Worcester (2016 -2019)

  • Game Art - 2:2

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MA Degree, University of Falmouth (2020 -2021)

  • Merit


Diploma, Nash College (2014 - 2016)

  • LEVEL 3 EXTENDED DIPLOMA IN INTERACTIVE MEDIA, TRIPLE DISTINCTION

About me: CV
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