
Character Art
On this page, I have shown some of my best 3d sculpts. I feel that these characters and asset models help to illustrate my best work and the development and improvement I have made along the way/
British War Dog
For the search for a star 2021 Character art project, I have created a 3D game-ready character model
using the Resistance as the theme and focusing on world war 2 aesthetics. This character model is presented with development artwork, renders and a showreel alongside a SketchFab 3d viewer.
British war dog Character model. Lighting showreel made within Unreal engine 4
Lego Pyjama Zombie Mini-Figure
I have created a Lego mini-figure of a Zombie in pyjamas which could be taken into a game engine. This Lego character was made for an application for TTGames.com
EGX Saffron Sea's Popsi
I was lucky enough to be contacted to commission a 3d character model for use within a client's video game that will be present at London's EGX Expo.
Being given a brief and concept artwork of the character Popsi I created the low poly model for use within the client's game creating the model, fur and rig for animation. As well as ensuring it was accurate to the concept provided and able to run in-game to a usable polycount
The Persistence Berserker FanArt
To improve upon my portfolio I took a character concept art from the game The Persistence and created a high poly character sculpt from the concept. I have included the process renders and the final poly-painted high poly models to show my process in creating this fan art piece.
Demon Monk
Here I have created a game-ready character model called the demon monk of distortion. This was created within Zbrush and other software for use within a game engine such as unreal engine 4. The monk has the ability to distort reality and create a sense of panic within its victims. I have shown the character in both Marmoset and unreal engine 4 renders as well as a character showcase presenting the model and its themes.
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Game-ready demon monk created within unreal engine 4 with real-time rendering and lightingÂ
Character concept by Ross Delaney.
Sackboy FanArt
I continue to develop my portfolio by creating Fanart pieces and this time I wanted to model a stylised character from a popular PlayStation IP in this instance it was Sackboy from Little Big Planet and more recently Sackboy: A Big Adventure. I have created the Lowpoly model as well as textures and have used an animation provided by Mixamo. Feedback would be appreciated.









































